Move, an Interactive Installation
by andrew hieronymi
Project Assistant: Togo Kida
MOVE is an interactive installation divided into six distinct modules, JUMP , AVOID , CHASE , THROW , HIDE and COLLECT .
Each module offers a single-user interaction, based on a verb corresponding to the action the participant is invited to perform.
Each verb corresponds to a common procedure acted out by avatars during videogame play.
Each module offers an interaction with abstracted shapes (circles, rectangles) behaving according to simplified rules of physics (collision, friction). Each module is color-coded with consistency, where the color red is used for the graphical element that poses the core challenge.
Each module increases in difficulty in a similar linear manner.
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JUMPJump from platform to platform before they fade away. |
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AVOIDAvoid getting your circle hit by the particle. |
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CHASEChase and get chased by the opposite circle without letting it catch your circle. |
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THROWThrow the particle to the growing red field to have it recede before it hits your shadow. |
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HIDEHide from the wandering circle by standing still so that it doesn't grow. |
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COLLECTCollect the accumulating particles by touching them with your shadow before they hit the central platform. |
interactive art interactive installation
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No related postsPosted: August 12th, 2006 under interactive art, interactive installation.
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