Archive for 'interactive art'
Motoglyph, Interactive Installation
Digit developed a technology so users were could write on the walls with a custom made ‘virtual spray can’, the movements tracked via ultrasound. The movements were back projected onto glass panels, creating a virtual graffiti wall and the sensation of writing in ‘light’. In real time the movements affect and create sounds.
Posted: September 1st, 2006 under interactive art, interactive installation.
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Lick the lollipops … and get a taste of high-tech innovation
Participants suck on lollipops embedded with sensors to control robotic babies in a race during a Design Expo at Yahoo in Sunnyvale on Monday.
Posted: August 21st, 2006 under interactive art, interaction theory, interactive innovation.
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Tampopo, an Interactive Installation
The subject in TAMPOPO is a giant looming dandelion, an interactive digital work that lets you blow on the head of the dandelion and watch its spores gently drift away. Yamada is interested in creativity in computer programming, and how creative code has opened up new possibilities for new worlds. He creates environments using computer-programming techniques, and generates a simulation of the natural environment in a digital realm. Yamada sees programming as a structure that is not the antithesis of nature, but also as a responsive environment in itself. Both the programming environment and the natural environment are full of conditions and variables, of predictable and non predictable patterns.
Posted: August 20th, 2006 under interactive art, interactive installation.
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Art, clock and fun all in one
The clock and its designer Andy Plant WORK to erect a £200,000 stainless steel clock in the heart of Workington has nearly finished. The switch-on will take place during a day of celebration and free entertainment from 11am to 4pm. The mechanical clock is an interactive installation, with a moving 15 foot arm on granite paving.
Posted: August 17th, 2006 under interactive art, interactive installation.
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The KHRONOS PROJECTOR
The Khronos Projector is an interactive-art installation allowing people to explore pre-recorded movie content in an entirely new way. A classic video-tape allows a simple control of the reproducing process (stop, backward, forward, and elementary control on the reproduction speed). Modern digital players add little more than the possibility to perform random temporal jumps between image frames.
Posted: August 14th, 2006 under interactive art, interactive installation, interaction theory.
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Move, an Interactive Installation
MOVE is an interactive installation divided into six distinct modules, JUMP , AVOID , CHASE , THROW , HIDE and COLLECT .
Each module offers a single-user interaction, based on a verb corresponding to the action the participant is invited to perform.
Each verb corresponds to a common procedure acted out by avatars during videogame play.
Posted: August 12th, 2006 under interactive art, interactive installation.
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