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Archive for 'interaction design'

Lick the lollipops … and get a taste of high-tech innovation

Participants suck on lollipops embedded with sensors to control robotic babies in a race during a Design Expo at Yahoo in Sunnyvale on Monday.

Tampopo, an Interactive Installation

The subject in TAMPOPO is a giant looming dandelion, an interactive digital work that lets you blow on the head of the dandelion and watch its spores gently drift away. Yamada is interested in creativity in computer programming, and how creative code has opened up new possibilities for new worlds. He creates environments using computer-programming techniques, and generates a simulation of the natural environment in a digital realm. Yamada sees programming as a structure that is not the antithesis of nature, but also as a responsive environment in itself. Both the programming environment and the natural environment are full of conditions and variables, of predictable and non predictable patterns.

Art, clock and fun all in one

The clock and its designer Andy Plant WORK to erect a £200,000 stainless steel clock in the heart of Workington has nearly finished. The switch-on will take place during a day of celebration and free entertainment from 11am to 4pm. The mechanical clock is an interactive installation, with a moving 15 foot arm on granite paving.

The KHRONOS PROJECTOR

The Khronos Projector is an interactive-art installation allowing people to explore pre-recorded movie content in an entirely new way. A classic video-tape allows a simple control of the reproducing process (stop, backward, forward, and elementary control on the reproduction speed). Modern digital players add little more than the possibility to perform random temporal jumps between image frames.

Robot Shopping Carts Follow You Around

It looks almost like any other shopping cart, except sensors allow it to follow the shopper around the supermarket and slow down when needed so items can be placed in it, and it never crashes into anyone’s heels.

Move, an Interactive Installation

MOVE is an interactive installation divided into six distinct modules, JUMP , AVOID , CHASE , THROW , HIDE and COLLECT .
Each module offers a single-user interaction, based on a verb corresponding to the action the participant is invited to perform.
Each verb corresponds to a common procedure acted out by avatars during videogame play.

Comfort Sphere

The Comfort Sphere is conceived as a solitary, holistic sensory space for use at trade fairs and exhibitions. It offers visitors a space for individual experiences, for taking in information and for entertainment.

Seeing shoes’ threaten guide dogs’ jobs

Guide dogs may soon be out of a job thanks to a high-tech set of glasses and shoes invented by scientists to help blind people navigate the trickiest of terrain.