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Lick the lollipops … and get a taste of high-tech innovation

CREATING NEW WAYS FOR GADGETS, HUMANS TO INTERACT

By Elise Ackerman
Mercury News

The two designers from Yahoo stood ready to test a new user interface at the Sunnyvale company's headquarters Monday afternoon.

“Gentlemen, start your licking,'' commanded North Pitney, a graduate student at the California College of the Arts.

Vigorously applying pink tongues to heart-shaped lollipops, Lance Nishihira and Bill Scott complied. Sensors transmitted each sloppy stroke to a laptop that was controlling the movements of several robotic toys.

“I'm trying to think which one of our properties can be driven by a lollipop,'' joked Scott, a member of Yahoo's platform design group. “Maybe Yahoo Games.''

The “Edible Interface'' was one of 10 prototypes featured at Yahoo's University Design Expo, an annual event that explores how humans interact with technology.

“They are really wacky, creative ideas that make us think about the future,'' said Joy Mountford, a senior director of the expo who launched the event 17 years ago at Apple Computer.

At the time, Mountford managed Apple's Human Interface Group. She needed creative, technically adept people to develop the next generation of computer technology. Skilled engineers were not hard to find, but Mountford was looking for brilliant geeks who were also artists.

She began holding the expo to identify talent and promote new ways of thinking about computers and design. Over the years, she estimated, 1,800 students participated. Some ended up at tech companies like Apple or Yahoo. Others ended up teaching at places like the Interactive Telecommunications Program at New York University's Tisch School of the Arts.

Five students from Tisch have brought a project they call the “Soap Box News Network'' to Yahoo this year. They want to create a platform where citizen journalists can work together and create television-quality video programs that challenge traditional broadcast media, explained Summer Bedard.

George Grinsted, the inventor of BlogRadio and a recent graduate of the Royal College of Art in London doesn't want to challenge the old media as much as to explore the new media. He has written computer code that searches the Web for audio that has been posted to blogs. The snippets are then broadcast to the world from http://home.imgeorge.org/blogradio .

“These posts are really human,'' Grinsted said. “You hear people in the most bizarre circumstances.'' For example, there is the person who can't sleep because the neighbors are making so much noise in the middle of the night. There is someone chirping. Someone stuck in traffic. Someone looking for the perfect handle for their kitchen cabinet.

The broadcast never stops, and that's part of its beauty.

Or in the case of a project submitted by three students from the University of California-Los Angeles, the beauty of their broadcast is it always stops.

“Deadends,'' features videos of dead-end streets from all over Los Angeles, a city the group views as “the ultimate dead end of the western world.'' Artist Pascual Sisto said his partners are hoping to expand the project to include dead-end destinations from every corner of the globe via a Web site, www.deadendproject.com .

For Kate Richards, of the California College of the Arts, the expo project was the first time she had incorporated technology into her art. Her interface combined grass, video and a glittering bug made out of found objects.

By running their fingers over the grass, people passing by can send the bug skittering over a smooth surface. The movements also trigger a video showing the world from a bug's perspective.

While the ideas may seem far out, Larry Tesler, vice president of user experience and design at Yahoo, said they can help Yahoo employees see where technology could be headed. “These students will be going into industry with these ideas,'' he noted.

“In the future, computers won't look like computers any more,'' Mountford said.

Source: http://www.mercurynews.com


interaction theory interactive art interactive innovation

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The KHRONOS PROJECTOR

a video time-warping machine with a tangible deformable screen


by Alvaro Cassinelli, with the support of Takahito Ito, Monica Bressaglia & Masatoshi Ishikawa.

 

What?

The Khronos Projector is an interactive-art installation allowing people to explore pre-recorded movie content in an entirely new way. A classic video-tape allows a simple control of the reproducing process (stop, backward, forward, and elementary control on the reproduction speed). Modern digital players add little more than the possibility to perform random temporal jumps between image frames.

The goal of the Khronos Projector is to go beyond these forms of exclusive temporal control, by giving the user an entirely new dimension to play with: by touching the projection screen, the user is able to send parts of the image forward or backwards in time. By actually touching a deformable projection screen, shaking it or curling it, separate "islands of time" as well as "temporal waves" are created within the visible frame. This is done by interactively reshaping a two-dimensional spatio-temporal surface that "cuts" the spatio-temporal volume of data generated by a movie.

 

There are many ways to visually explore the spatio-temporal volume generated by a movie; most of them result from cutting the spatio-temporal volume by a two-dimensional surface. The usual way of visualizing video content, consist on showing consecutively each image of the sequence. In other words, the intersecting surface is a plane that remains always perpendicular to the time arrow. Now, for instance, by intersecting the spatio-temporal volume by planes that are not perpendicular with the time axis, the resulting image will show a spatio-temporal gradient. Of course, there have been already many works and art-works that develop on such ideas.

Now, to the best of my knowledge, the Khronos Projector is the first Art-Installation enabling the interactive shaping of an arbitrarily complex spatio-temporal cutting surface thanks to a dedicated tangible and "sensual" human-machine interface, and thus giving the user a strong feeling of being actually sculpting the space-time "substance" with its own hands.

 

Why?

When contemplating a still image or a motionless sculpture, we are free to direct our sight wherever we want over the whole work - perhaps only secretly compelled by the compositional forces the author has succeeded instilling in it. This is barely possible in a movie - we are forced to adopt a point of view in space and time. Using the power of computers, we can free ourselves from this constraint.

The Khronos projector unties time and space in a pre-recorded movie sequence, opening the door for an infinite number of interactive visualizations. Using the Khronos projector, event's causality become relative to the spatial path we decide to walk on the image, allowing for a multiple interpretation of the recorded facts. In this sense, the Khronos projector can be seen as an exploratory interface that transforms a movie sequence into a spatio-temporal sculpture for people to explore at their own pace and will.

From the technical point of view, this work expands on the work I've been doing at the Ishikawa-Namiki Lab concerning human-machine interfaces using laser-based active tracking and dedicated, real-time image-processing vision circuits. The feedback I received during the presentation of a prototype laser-based tracking system at SIGGRAPH 2004 convinced me of the necessity to develop a tangible human-machine interface capable of interpreting touch - and if possible, capable of sensing even the delicacy of a caress - while at the same time able to react in a subtle and natural way, also through tactile feedback. The Khronos-Projector tissue-based deformable screen is a first step in that direction.


How?

The spatio-temporal fusion algorithm is the core of the Khronos program: it consist on blending hundreds of images from a movie sequence to produce a unique displayed image. The blending operation is controlled by a "spatio-temporal filter", or "spatio-temporal cutting surface", which is a two-dimensional surface lying inside the "spatio-temporal volume" of the movie. The fused image is the union of all the intersections of the spatio-temporal surface with each image in the sequence.

The program (extremely computationally hungry) was prototyped using Matlab, and finally coded in C++ using OpenGL. The present version can display the dynamic blended image both in 2D but also in 3D by mapping the image on a NURBS-generated surface representing the actual time/pressure map.

In the most basic embedding for the proposed installation, the spatio-temporal filter is shaped interactively using the mouse, a graphic tablet or a touch-screen LCD display. A physically-based model of a membrane is then used to compute in real time a realistic shape for the spatio-temporal filter.

In a more sophisticated embedding (see image above), a real deformable screen made from a thin elastic fabric is scanned using infrared light and a dedicated Vision Chip. The resulting human-computer interface delivers position and pressure information in real time, and besides, it can also be controlled by light (more here ).

Source:  http://www.k2.t.u-tokyo.ac.jp
 


interaction theory interactive art interactive installation

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